Meet our Design Team
Inside our Lendable Design Team: Projects We Love, Dreams We Chase, and What Inspires Us
Great design is all about people - their unique perspectives, passions, and stories that breathe life into every project. In this post, we’re excited to take you inside the minds of our design team as they share the projects that matter most, the dream challenges they’d love to tackle, and the unexpected sources of inspiration that keep them energised. From reimagining how we communicate with customers to drawing creativity from game design, each story is a reminder of the heart and soul that go into building thoughtful, impactful design. Join us as we celebrate what makes our team tick!
What’s a project or piece of design work that you’re especially proud of, and why?
I'm particularly proud of the work we did to improve customer communications for people on payment arrangements or facing persistent debt. To truly understand their needs, we began with in-depth customer interviews, deepening our empathy and commitment to inclusive design. This user-first approach allowed us to build on best practices directly from our own research.`Watching this project succeed was incredibly rewarding. Since launching, our ops team has reported a notable decrease in related complaints—a sign of the positive impact it has made.
– Ana Stan, Senior Product Designer
If you could design any product or experience, regardless of budget or constraints, what would it be?
My dream project isn’t far from my current work. If I could design anything, I’d focus on creating tools to democratise access to financial advice, empowering people’s financial stability and quality of life. The growing wealth gap, I believe, is worsened by disparities in financial literacy and access to professional guidance. Imagine the difference personalised financial advice could make for everyday individuals! With advancements like open banking and large language models, there’s an incredible opportunity to design products that provide sound financial guidance. Designed thoughtfully, I’m confident that such a tool could have an enormous, positive impact on financial well-being and overall quality of life for many.
– Ori Nevares, Product Designer
How do you find inspiration for new ideas, and what keeps you excited about design?
Before product design, I had a background in game design and digital art, and recently, I co-launched a game called Wisp Child on Steam. Working in a small team as both designer and artist taught me a lot about game UX and UI. In particular, I’ve always drawn inspiration from games with unique design choices, like Persona 5. Its UI is over-the-top: full of animations, bold colors, and wild visuals. It breaks almost every traditional UX rule, yet 92% of players in an online poll found it easy to navigate. Spending around 100 hours playing gives users plenty of time to adapt and eventually love the quirky design.
I find this juxtaposition to be refreshing—coming from a world of highly usable finance apps, game UI pushes boundaries between usability and identity. Seeing what’s possible in these worlds inspires me to occasionally bend design rules to inject personality and make our own products memorable. It’s all about making design both functional and impactful for users.
– Chris Claudet, Senior Product Designer
What’s a tool, technique, or workflow hack that’s been a game-changer for you?
Without a doubt, my life as a designer revolves around Figma. It's the first app I open and the last I close each day;. The software has quickly and definitively become industry standard for product design, frequently introducing new features and updates that make us more and more beholden to its unrelenting influence.
One of my favorite new features is variables. Though tucked away in a small menu (perhaps to avoid scaring designers too much), they’re among Figma’s most powerful recent additions. Previously, you’d need to create a design for each screen size, color mode, and screen state, and you’d inevitably get a few comments from the engineers that you’ve missed some obscure variant. But now, with a single screen setup, designs can adapt to any size or mode through variables.
Variables can be complex to set up, but clicking a toggle to switch your design between mobile and desktop or light and dark mode is deeply satisfying. Engineers can map the variables you use in your designs directly to the ones they have in code, making our process so much more streamlined. No longer is the green on your design oddly different in the end product!
– Chris Paton, Product Designer
Each of these stories gives a glimpse into the perspectives, inspirations, and dreams that drive our team—constantly pushing the boundaries of design and striving for positive, meaningful impact. These conversations have shown that creativity is not only about designing solutions but also about understanding the world from different angles and adapting to make things better, for everyone.